November 23, 2011

Good Decision


RANMA 1/2 ANIME



The story revolves around a 16-year old boy named Ranma Saotome who was trained from early childhood in martial arts. As a result of an accident during a training journey, he is cursed to become a girl when splashed with cold water, but hot water will change him back into a boy
On a training journey in the Bayankala Mountain Range in the Qinghai Province of ChinaRanma Saotome and his father Genma fell into the cursed springs at Jusenkyo. When someone falls into a cursed spring, they take the physical form of whatever drowned there hundreds or thousands of years ago whenever they come into contact with cold water. The curse will revert when exposed to hot water until their next cold water exposure. Genma fell into the Spring of the Drowned Panda while Ranma fell into the Spring of the Drowned Girl.
Upon returning to Japan, the pair settle in the dojo of Genma's old friend Soun Tendo, a fellow practitioner of Musabetsu Kakutō Ryū or "Anything-Goes" school of martial arts which Genma passed on to Ranma. Genma and Soun agreed years ago that their children would marry and carry on the Tendo Dojo. Soun has three teenaged daughters: KasumiNabiki and the hot-tempered, but helpful, martial arts practicing Akane. As Akane is Ranma's age she is appointed for bridal duty by her sisters. Their reasoning is that Akane dislikes men, and that Ranma is only a man half of the time; therefore, they are perfect together. Although both initially refuse the engagement having not been consulted on the decision, they are generally treated as betrothed and end up helping or saving each other on numerous occasions. They are frequently found in each other's company and are constantly arguing in their trademark awkward love-hate manner that is a franchise focus.
Ranma goes to school with Akane at Furinkan High, where he meets his recurring opponent Tatewaki Kuno, the kendoteam captain who is aggressively pursuing Akane, but who also falls in love with Ranma's female form without discovering his curse. Nerima serves as a backdrop for more martial arts mayhem with the introduction of Ranma's regular rivals, the eternally lost Ryoga Hibiki, the nearsighted Mousse, and Ranma's perverted grandmaster Happosai. His prospective paramours include the martial arts rhythmic gymnastics champion Kodachi Kuno, and his second fiancée and childhood friend Ukyo Kuonji the okonomiyaki vendor, along with the Chinese Amazon Shampoo, supported by her great-grandmother Cologne. As the series progresses, the school becomes more eccentric with the return of the Hawaii-obsessed Principal Kuno and the placement of the power-leeching alternating child/adult Hinako Ninomiya as Ranma's English teacher.


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Ms. YURI
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Thank You Note from Zambia Again, My Favorite Place

THANK YOU NOTE TO AMY:






Hi to all,
I am pleased to officially notify you that I ahve received the car from Abdul Razad the driver who brought the car upto Sudan.
I would like to thank all the team that facilitated my car notably Amy.
Latifa, Joshua, Abdul, Hiroe among others. I will definitely be in contact and business with Prosper CO.Find attached my picture and daughter next to my car.
Thank you once for all your efforts.


Agele John





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Ryu's Movie Review - 2012


Disaster movie maven Roland Emmerich (Independence Day, The Day After Tomorrow) crafts this apocalyptic sci-fi thriller following the prophecy stated by the ancient Mayan calendar, which says that the world will come to an end on December 21, 2012. When a global cataclysm thrusts the world into chaos, divorced writer and father Jackson Curtis (John Cusack) joins the race to ensure that humankind is not completely wiped out. Chiwetel Ejiofor, Danny Glover, Amanda Peet, Thandie Newton, and Oliver Platt round out the cast of this end-of-the-world thriller co-scripted by the director and his 10,000 B.C. writer/composer, Harald Kloser.
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The concept of the Pokémon universe, in both the video games and the general fictional world of Pokémon, stems from the hobby of insect collecting, a popular pastime which Pokémon executive director Satoshi Tajiri-Oniwa enjoyed as a child.[8] Players of the games are designated as Pokémon Trainers, and the two general goals (in most Pokémon games) for such Trainers are: to complete the Pokédex by collecting all of the available Pokémon species found in the fictional region where that game takes place; and to train a team of powerful Pokémon from those they have caught to compete against teams owned by other Trainers, and eventually become the strongest Trainer, the Pokémon Master. These themes of collecting, training, and battling are present in almost every version of the Pokémon franchise, including the video games, the animeand manga series, and the Pokémon Trading Card Game.


In most incarnations of the fictional Pokémon universe, a Trainer that encounters a wild Pokémon is able to capture that Pokémon by throwing a specially designed, mass-producible spherical tool called a Poké Ball at it. If the Pokémon is unable to escape the confines of the Poké Ball, it is officially considered to be under the ownership of that Trainer. Afterwards, it will obey whatever its new master commands, unless the Trainer demonstrates such a lack of experience that the Pokémon would rather act on its own accord. Trainers can send out any of their Pokémon to wage non-lethal battles against other Pokémon; if the opposing Pokémon is wild, the Trainer can capture that Pokémon with a Poké Ball, increasing his or her collection of creatures. Pokémon already owned by other Trainers cannot be captured, except under special circumstances in certain games. If a Pokémon fully defeats an opponent in battle so that the opponent is knocked out (i.e., "faints"), the winning Pokémon gains experience and may level up. When leveling up, the Pokémon's statistics ("stats") of battling aptitude increase, such as Attack and Speed. From time to time the Pokémon may also learn new moves, which are techniques used in battle. In addition, many species of Pokémon possess the ability to undergo a form of metamorphosis and transform into a similar but stronger species of Pokémon, a process called evolution.

In the main series, each game's single-player mode requires the Trainer to raise a team of Pokémon to defeat many non-player character (NPC) Trainers and their Pokémon. Each game lays out a somewhat linear path through a specific region of the Pokémon world for the Trainer to journey through, completing events and battling opponents along the way. Each game features eight especially powerful Trainers, referred to asGym Leaders, that the Trainer must defeat in order to progress. As a reward, the Trainer receives a Gym Badge, and once all eight badges are collected, that Trainer is eligible to challenge the region's Pokémon League, where four immensely talented trainers (referred to collectively as the "Elite Four") challenge the Trainer to four Pokémon battles in succession. If the trainer can overcome this gauntlet, he or she must then challenge the Regional Champion, the master Trainer who had previously defeated the Elite Four. Any Trainer who wins this last battle becomes the new champion and gains the title of Pokémon Master.





Prepared By:

Mr. Kazu Ichiru
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